// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.

#ifndef STORAGE_LEVELDB_DB_BUILDER_H_
#define STORAGE_LEVELDB_DB_BUILDER_H_

#include "leveldb/status.h"

namespace leveldb
{

    struct Options;
    struct FileMetaData;

    class Env;
    class Iterator;
    class TableCache;
    class VersionEdit;

    // Build a Table file from the contents of *iter.  The generated file
    // will be named according to meta->number.  On success, the rest of
    // *meta will be filled with metadata about the generated table.
    // If no data is present in *iter, meta->file_size will be set to
    // zero, and no Table file will be produced.
    Status BuildTable(const std::string &dbname, Env *env, const Options &options,
                      TableCache *table_cache, Iterator *iter, FileMetaData *meta);

} // namespace leveldb

#endif // STORAGE_LEVELDB_DB_BUILDER_H_
